Chrono Trigger: A Comprehensive Look at the Original SNES Release
Chrono Trigger SNES version… widely regarded as one of the greatest video games ever created, first arrived on the Super Nintendo Entertainment System (SNES) in 1995. This definitive guide explores everything collectors and enthusiasts need to know about the original SNES version of Chrono Trigger, from its physical contents to its historical significance.
The Physical Release of Chrono Trigger (1995)
When Chrono Trigger was released for the SNES, it represented the pinnacle of Super Nintendo cartridge technology. The game launched in Japan on March 11, 1995, and reached North American shores on August 22, 1995. The initial retail price was notably higher than most SNES games of the era, commanding $79.99 due to its advanced features and extensive development.
Each complete copy of the SNES game included:
The Chrono Trigger cartridge
A detailed instruction manual
2 fold-out world map with reversable posters
The original retail box
Consumer information booklet
Nintendo Power subscription offer
Complete Box Contents of the Super Nintendo Entertainment System Version
The original SNES version of Chrono Trigger came packaged in Square’s signature style box, featuring Akira Toriyama’s iconic artwork. The front cover depicts the main characters Crono and Marle. The box itself measures 7.5″ x 5.25″ x 1″ and was printed on high-quality paper with a glossy finish.
The instruction manual spans 79 pages and includes:
Full-color character illustrations
Detailed gameplay mechanics
Story background
Item listings
Monster bestiary
Strategy tips
Technical support information
The included world map showcases the various time periods players travel through time to visit, printed on high-quality paper.
The SNES Cartridge Features
Chrono Trigger used a 32-megabit ROM cartridge with battery-backed RAM for saved games, making it one of the largest SNES games of its time. The cartridge features:
Gray plastic shell (North American version)
Gold-plated connectors
Custom-designed circuit board
CR2032 battery for save file retention
Label featuring Toriyama’s artwork
Unique serial number stamping
How to Identify an Authentic Version of Chrono Trigger
With valuable SNES games like Chrono Trigger frequently being counterfeited, authenticity verification is crucial:
Authentication Markers:
The Nintendo “oval” quality seal should be crisp and clear
PCB board should be stamped with “Nintendo”
Label should have a glossy finish with precise printing
Screws must be Nintendo’s proprietary security type
Serial numbers should match known manufacturing patterns
The Best Version of Chrono Trigger: Why SNES Remains Supreme
While multiple ports exist, including the Nintendo DS version, many collectors and purists consider the original SNES release the best version of Chrono Trigger. Key advantages include:
Original, uncompressed soundtrack
Authentic controller feel
Original art for the game’s ending
Proper aspect ratio display
Authentic Square Soft translation
Original sound chip utilization
Chrono Trigger’s Success Upon Release
Upon release in North America, Chrono Trigger achieved substantial success, both critically and commercially:
Sold over 280,000 copies in North America during 1995
Received perfect scores from multiple gaming publications
Won numerous 1995 video game awards
Praised for innovative gameplay and storytelling
Established new standards for RPG design
Collecting and Preserving Your SNES Game
Proper preservation of your Chrono Trigger cartridge is essential:
Storage Recommendations:
Keep in a temperature-controlled environment
Store vertically to prevent label damage
Use protective plastic cases
Avoid direct sunlight
Regular cleaning with isopropyl alcohol (contacts only)
The game’s replay value remains exceptional due to:
Multiple endings (13 total)
New Game Plus feature
Various side quests
Different party combinations
Hidden content
This classic game continues to appreciate in value, making it both an excellent collector’s item and a masterpiece of gaming history. Whether you’re a serious collector or a passionate player looking to experience one of the greatest RPGs ever created, the SNES version of Chrono Trigger represents the definitive way to play this timeless adventure.
We told Cooper not to come home until he found us a TurboGrafx 16.
We told Cooper not to come home until he found us a TurboGrafx 16.
The TurboGrafx 16: Pioneer of the 16-bit Era and Gaming Innovation
TurboGrafx 16 and PC Engine: The Revolutionary Video Game Console
The TurboGrafx-16, originally known as the PC Engine in Japan, stands as one of gaming history’s most fascinating consoles. As the first video game console marketed in the 16-bit era, it pioneered many innovations despite housing an 8-bit CPU alongside its 16-bit graphics processor. Released by NEC and Hudson Soft in Japan in 1987 and North America in 1989, this gaming console represented a crucial transition point between the 8-bit and 16-bit generations.
While Nintendo and Sega would eventually dominate the 16-bit era, the TurboGrafx-16 introduced several industry firsts, including the first console CD-ROM add-on. Its unique architecture, combining an 8-bit CPU with a powerful 16-bit graphics chip, created controversy but also demonstrated how innovative hardware design could push gaming boundaries. This remarkable console’s story encompasses technical innovation, market challenges, and a legacy that continues to influence gaming culture today.
Ladies and Gentlemen…Start your PC Engines!
The Evolution of Video Game Console Design: PC Engine and TurboGrafx Development
When Hudson Soft and NEC partnered to create what would become the PC Engine and TurboGrafx-16, they aimed to revolutionize the video gaming landscape. The Japanese PC Engine debuted on October 30, 1987, featuring a remarkably compact design that made it the smallest gaming console of its era. Its successor, the PC Engine CoreGrafx, would later refine this design with improved video output options, replacing the original RF output with composite connectivity.
The console’s journey to Western markets as the TurboGrafx-16 involved significant changes. NEC’s North America division completely redesigned the hardware into a larger, more “futuristic” shell that contrasted sharply with the compact PC Engine. This transformation included a new power switch design and expansion port configuration, though it maintained compatibility with the innovative CD-ROM add-on that would later define much of the system’s library.
The development process showcased multiple technological achievements:
First console designed with CD-ROM capabilities in mind
Advanced graphics processor capable of displaying 482 colors simultaneously
Innovative HuCard format (known as TurboChips in North America) that was more durable than traditional cartridges
Revolutionary controller design featuring turbo switches for enhanced gameplay
The console’s hardware architecture proved both innovative and controversial. While marketed as a 16-bit system, it actually utilized an 8-bit CPU paired with a 16-bit graphics processor. This unique configuration ended up competing directly with the Sega Genesis and later the Super Nintendo, despite architectural differences. The design philosophy focused on graphics performance over pure processing power, a decision that would influence future console designs.
Classic TurboGrafx-16 Games and the TurboGrafx-CD Revolution
The TurboGrafx-16 games library showcases an impressive range of titles that pushed the boundaries of what console gaming could achieve. From the side-scrolling excellence of Bonk to the horror-themed action of Splatterhouse, the system hosted numerous games that would become classics. The multiplayer games, particularly Bomberman, demonstrated the console’s capability to deliver engaging social gaming experiences, despite requiring an adapter for additional controller ports.
The introduction of the TurboGrafx-CD format expanded the console’s capabilities significantly. This CD-ROM add-on revolutionized gaming by allowing for:
Enhanced audio quality with CD-quality sound
Larger game worlds with more detailed graphics
Full motion video capabilities
Expanded storage capacity for role-playing games
Notable titles across both HuCard and CD-ROM formats include:
Alien Crush: A pioneering pinball video game
Ys Book I & II: One of the first CD-ROM RPGs
Military Madness: A groundbreaking strategy title
Gate of Thunder: Showcasing CD-quality audio
Lords of Thunder: Demonstrating advanced graphics
Konami’s contributions to the platform included several standout titles, while Hudson Soft’s internal development teams created numerous engine games that demonstrated the system’s technical capabilities. The Japanese PC Engine received even more titles, many of which never made it to Western markets but have since gained recognition through emulation and the virtual console releases on later platforms.
TurboGrafx-16 and PC Engine Hardware Variations
The TurboGrafx platform spawned numerous hardware variations, each with unique features. The PC Engine CoreGrafx introduced improved video output options, replacing the original RF connection with composite AV outputs. The TurboExpress, a portable version of the console complete with a TV tuner capability, demonstrated remarkable technical achievement for its time.
Key hardware variations included:
Original PC Engine (1987)
TurboGrafx-16 (1989)
PC Engine CoreGrafx (1989)
SuperGrafx (1989)
TurboExpress (1990)
PC Engine Duo (1991)
Each model featured specific improvements:
The SuperGrafx, while commercially unsuccessful, included enhanced graphics capabilities and an expanded display options menu. The TurboGrafx-CD attachment transformed the basic console into a CD-ROM powerhouse, though its high price point limited adoption.
Controller ports varied between regions and models, with some requiring an adapter for multiplayer functionality. The expansion port allowed for various peripherals, including the groundbreaking CD-ROM unit that would influence future gaming platforms.
Later iterations like the TurboGrafx-16 Mini and CoreGrafx Mini would revive interest in the platform, offering HDMI output and built-in games while maintaining the classic games’ appeal through modern emulation.
Modern Gaming: TurboGrafx-16 Mini Review and Legacy
The release of the TurboGrafx-16 Mini marked a significant moment for retro gaming enthusiasts. This all-in-one mini-console features HDMI and USB cables compatibility, offering modern display options including CRT scanlines for authenticity. The mini version includes both TurboGrafx-16 and PC Engine games, though some require an additional controller for proper multiplayer functionality.
Key features of the TurboGrafx-16 Mini include:
Built-in emulator with multiple display options
Pre-loaded classic games from both regions
Enhanced HDMI output for modern TVs
USB controller ports replacing original controller ports
Improved main menu interface with game organization
Before the Mini’s release, fans relied on various emulation methods to experience these games:
Wii Virtual Console releases
BizHawk emulator support
Mednafen accuracy-focused emulation
Original hardware through RF or composite connections
The console’s influence extends to modern gaming, with elements visible in:
Contemporary controller design
CD-ROM adoption in gaming
Multiplayer game design
Compact console architecture
Technical Specifications and Gaming Innovation
The TurboGrafx-16’s unique architecture, combining an 8-bit CPU with 16-bit graphics capabilities, created both opportunities and challenges. While marketed during the 16-bit era, its hybrid design offered distinct advantages:
Hardware Specifications:
8-bit CPU running at 7.16 MHz
16-bit graphics processing
Support for 482 simultaneous colors
Advanced sound chip for enhanced audio
Expansion port for CD-ROM add-on
Multiple controller ports through adapter
The console’s power switch included an innovative cartridge lock mechanism, while the second controller support required an additional adapter. This design choice influenced future gaming console development, particularly regarding expandability and peripheral support.
Video output options evolved from RF in early models to composite in later variations, with modern HDMI solutions now available for classic hardware. Display options varied by region, with some models requiring additional adapters for international compatibility.
Cultural Impact and Gaming Console History
The TurboGrafx-16 and PC Engine’s influence extends beyond gaming into broader popular culture. Most notably, musician Kanye West initially planned to name an album “TurboGrafx-16,” highlighting the console’s lasting cultural impact. The system’s games like Splatterhouse and Alien Crush helped establish genres and gameplay mechanics that continue to influence modern game design.
As the first console released in the 16-bit era, its innovative approach to gaming hardware set standards for future platforms. While it ended up competing with the Sega Genesis and Super Nintendo, its early market position and technological innovations—particularly the CD-ROM add-on—helped shape the industry’s direction.
The console’s legacy lives on through various channels:
Modern emulation platforms
Retro gaming collections
YouTube gaming channels
Classic game preservation efforts
Mini-console releases
Conclusion: Legacy and Modern Appeal
The TurboGrafx-16 represents a crucial moment in video gaming history, bridging the gap between 8-bit and 16-bit generations. While its market success varied by region, its technical innovations—including early CD-ROM adoption and advanced graphics capabilities—influenced the entire gaming industry. Today, through mini-console releases, virtual console platforms, and emulation, new generations continue to discover its unique game library and historical significance. The console’s legacy endures as a testament to the innovation and creativity that drove the golden age of video gaming.
The Ultimate Sega Saturn Twin Stick Guide: Elevating Virtual-On and Mecha Games
As a passionate Sega fan, I recently acquired a coveted Sega Saturn twin stick controller from Yahoo Auctions through Zenmarket. This rare peripheral has completely transformed my Saturn gaming experience, especially for titles like Virtual-On and other compatible mecha games. In this comprehensive guide, I’ll share everything you need to know about this amazing controller, from its history and compatible games to how it compares to its Dreamcast counterpart.
A Brief History of the Saturn Twin Stick
The Sega Saturn twin stick was originally released in Japan on November 29, 1996, alongside Cyber Troopers Virtual-On. This specialized controller was designed specifically to replicate the arcade experience of Virtual-On on the Sega Saturn console. While it was never officially released outside of Japan, the twin stick’s reputation quickly spread among import gamers and mecha combat enthusiasts.
The Twin Stick Box gets me PUMPED FOR ROBOT ACTION!
Unboxing and First Impressions
When I first unboxed my Saturn twin stick, I was immediately struck by its solid build quality and substantial weight. The controller features two identical joysticks, each with a trigger button and a shoulder button. The layout is intuitive, closely mimicking the feel of piloting a mech in Virtual-On’s futuristic arenas.
Compatible Games: Unleashing the Twin Stick’s Potential
While the Saturn twin stick was primarily designed for Virtual-On, several other games support this unique peripheral. Here’s a comprehensive list of compatible titles:
Cyber Troopers Virtual-On
Cyber Troopers Virtual-On: NetLink Edition
Gungriffon II
Mobile Suit Gundam Side Story II: Ao wo Uketsugu Mono
Mobile Suit Gundam Side Story III: Sabakareshi Mono
Mobile Suit Gundam Side Story: The Blue Destiny
Bulk Slash (with recent fan translation and update)
It’s worth noting that some of these titles are Japanese Saturn games, requiring either a Japanese console or a method to bypass region protection, such as an Action Replay cartridge.
Twin-Stick elevates Virtual On to a whole other level. I’ll never go back.
Virtual-On: The Twin Stick’s Raison d’Être
Playing Virtual-On with the twin stick control scheme is a revelation. The dual-stick layout allows for precise mech control, making complex maneuvers like dash attacks and evasive techniques feel natural and intuitive.
Virtual On’s demonstrates the key Twin Stick controls before you even hit start!
The trigger buttons for firing weapons and the twisting of the dual sticks (pull the sticks apart etc…) for special moves create an immersive combat experience that truly captures the essence of piloting a Virtuaroid.
Sega Saturn Twin Stick Compatible Gundam Games
Gundam Games: Mobile Suit Mastery
The Gundam Side Story games benefit greatly from the twin stick’s control scheme. Piloting mobile suits in these titles feels more responsive and authentic with the dual joysticks. The ability to move and aim independently adds a new layer of strategy to the gameplay, making these already excellent Gundam games even more enjoyable.
Gungriffon II: Mech Warfare Evolved
Gungriffon II, while less well-known than Virtual-On, is another mech combat game that shines with twin stick controls. The precision offered by the dual joysticks enhances both movement and targeting, making for a more engaging and challenging experience.
Saturn Twin Stick vs. Dreamcast Twin Stick: A Comparison
While the Sega Saturn twin stick paved the way for specialized mech combat controllers, it’s natural to compare it to its successor, the Dreamcast twin stick. Here are some key differences:
Build Quality: Both controllers feature solid construction, but the Dreamcast version uses higher-quality Seimitsu arcade parts.
Button Layout: The Saturn twin stick lacks a dedicated “Start” button between the sticks, while the Dreamcast version includes both “Start” and “Pause” buttons.
Stick Spacing: The Dreamcast twin stick has slightly wider stick spacing, which some players find more comfortable.
Compatibility: Obviously, each controller is designed for its respective console, though ambitious modders have created converters to use these controllers on other systems.
Arcade and Dreamcast may be better, but at this price the Saturn version can’t be beat…and you can mod it!
Custom Modifications and Hardware Hacks
The Saturn twin stick has become a popular subject for hardware enthusiasts and modders. Some common modifications include:
Wireless Conversion: Using modern wireless controller PCBs to cut the cord and add convenience.
Multi-Console Compatibility: Adding support for use on Dreamcast, PlayStation, or even modern consoles like the Xbox 360 or Nintendo Wii.
Arcade Part Upgrades: Replacing the stock parts with high-end arcade components for improved durability and responsiveness.
These custom mods can breathe new life into the Saturn twin stick, extending its usability far beyond its original design.
Tracking Down a Saturn Twin Stick: Tips and Tricks
Finding a Sega Saturn twin stick can be challenging, but here are some tips for fellow enthusiasts:
Yahoo Auctions Japan: This is where I found mine, using a proxy service like Zenmarket to handle bidding and shipping.
eBay: Occasionally, twin sticks pop up here, but be prepared for high prices.
Import Shops: Specialized video game import stores sometimes stock these controllers.
Forums and Online Communities: Fellow Saturn fans might be willing to part with their twin sticks.
Be aware that prices have risen significantly in recent years, especially since the release of Virtual-On for Xbox 360 renewed interest in the series.
The Future of Twin Stick Controls
While the Saturn and Dreamcast eras are long past, the legacy of the twin stick control scheme lives on. Many modern mecha games and even some first-person shooters have adopted dual-stick controls as standard. However, for purists, nothing quite matches the feel of a dedicated twin stick peripheral.
Rumors and speculation about potential re-releases or new twin stick controllers occasionally surface, especially with the popularity of retro gaming. Keep an eye on official Sega updates and announcements – you never know when they might surprise us with a modern take on this classic controller.
So…in Conclusion: A Must-Have for Saturn Enthusiasts!
The Sega Saturn twin stick is more than just a peripheral – it’s a gateway to experiencing some of the console’s most unique titles as they were meant to be played. While tracking one down can be challenging and expensive, the enhanced gameplay experience is well worth the effort for serious Saturn fans and mecha game enthusiasts.
From the precision control it offers in Virtual-On to the immersive piloting experience in Gundam titles, the twin stick elevates these games to new heights. It’s a testament to Sega’s innovative spirit during the Saturn era and a reminder of why the console, despite its commercial struggles, holds a special place in gaming history.
If you have the opportunity to try a Saturn twin stick, don’t hesitate – it’s an experience that every Sega fan should have at least once. And if you’re lucky enough to own one, treasure it. These controllers are not just gaming peripherals; they’re a piece of video game history that will put you in touch with your mech and with the past!
One thing you couldn’t miss on any pilgrimage to Akihabara back in the day were the iconic red and white SEGA Arcades. Once filled with floors upon floors of every type of coin-operated machine you could think of from UFO catchers to arcade games, there was something magical about seeing the SEGA branding gloriously on display in such a high nerd traffic hotspot long after their exit from the console business.
Sure there were other arcades in Japan that have opened up shop, and maybe it’s just me looking thought rose-coloured glasses but to me they just aren’t the same.
Sega Arcade…on Wheels
So when I decided I needed a mobile stand for my CRT TV to retro game on, it thought to myself “why buy a stand when I can build one myself for 3 times the prince and 25 times the effort?” So that’s what I did. Why SEGA arcade themed? Maybe because as a 47th goth couple we have more leftover red and black paint than we can ever use? Maybe because I was playing Like a Dragon? Maybe I miss Japan? Who knows where ideas come from…
The build itself was pretty straightforward. This is only the second woodworking project I ever did solo. The first is the Miter saw sand you can see in some of the photos and the video. Before that I sorta helped build a MAME arcade machine but i wasn’t exactly the lead on that project.
I dunno, it’s a box on wheels it’s not rocket science. I did learn to make pocket holes using a pocket hole jog from MAASCA which was pretty fun. That way screw wouldn’t be visible. I’ve been a graphic designer since 1997 so you can imagine anything I can do to make it more visually appealing I’m all for. Probably to a fault.
CRT Shinobi
After years of upscaling various console hardware, I think I’ve just come to terms with the fact there really isn’t anything better than a CRT to play classic games. No matter how good your upscaler is, Policenauts simply wasn’t meant to be played on an 85 inch 4k Television, ya know?
I know most people like Sony Trinitrons but they’re not the only game in town. This Toshiba also has S-Video as well as RGB in. That’s a little pro tip for all you kids out there looking to grab a CRT…get one with S-Video and RGB in. Your SEGA or whichever other game consoles, will never look better. Not to mention your VHS and laserdiscs. Get those, those are fun.
House of the Dead Resin 3D Prints
I really love my resign printer, but for the life of me I couldn’t get it to do a satisfactory job with the SEGA logo. Print bed just isn’t big enough, and it’s just notthe right tool for the job. I called in backup from a friend with a high end filament printer who printed me 3 logos in the right colours within a couple of hours. Much appreciated!
Outrun & Space Harrier
By the end of their run the SEGA arcades mostly had giant outdoor ads for whatever horsegirl game was popping off at the time (no shade intended, I just don’t know what they are). I went with Outrun and Space Harrier, they speak to me and I also liked seeing the ads in the virtual arcade versions Kiryu would visit in Yakuza. Of all the SEGA arcades games ever, Outrun is probably the first thing I think of. I legit just found old flyers online and had them printed as 5″X7″s at Walmart.
I don’t trust my masking tape skills so for the outside of the SEGA arcade stand I elected to paint bamboo sticks and painstakingly glue them on, one by one. It was a hassle but I knew from building Gundam models that painting pieces separately always makes for a cleaner lines. At least in my case.
I then painted the inside black and added an LED light strip.
SEGA Amusements!
After a few days of waiting for paint or glue to dry, my new SEGA arcade themed mobile CRT stand was ready to go and ready for some SEGA Saturn. Stay tuned as we just got a crazy shipment of SEGA Saturn peripherals form Japan to celebrate including the Virtual On Twin Sticks, the shuttle mouse and the incredible Virtua Guns to play the incredible Virtua Cop 1 and 2. Unboxing video probably next week ( last week of July 2024)
Which platform should you take your air-pirate adventure on? Let's find out.
Skies of Arcadia. Which platform should you take your air-pirate adventure on? Let’s find out.
Skies of Arcadia, in whichever flavour your choose, is one of the most critically acclaimed JRPGs to not come from a studio named Square, Enix or a combination of both… This killer title from Sega continues to grow an audience of new gamers with its mix of simplicity and fun while turning a number of conventional JPRG gameplay elements on its ear.
If you’re considering giving Skies of Arcadia a go, which one do you start with? Do you want to play the original Sega Dreamcast version from 2000, or try the 2003 Nintendo Gamecube re-release? The good news is this is a no lose proposition. Skies of Arcadia (Skies of Arcadia Legends on Gamecube) is an incredibly fun and unique RPG experience on either platform. Nevertheless, let’s check out some of the key differences between the two versions to help you make a well-informed decision before dropping your hard earned cash on this increasingly pricey title.
Music and Sound:
Let’s start with the big one. If there’s one thing the original version has going for it over the Gamecube’s Legends entry, it’s the quality of its soundtrack.
Yutaka Minobe and Tatsuyuki Maeda’s sweeping orchestral score is one of gaming’s best. The deep resonance of the music adds to the sense of adventure and tension on a level few soundtracks can lay claim to. Gamers who originally played Skies on Dreamcast were disappointed to find the Gamecube version lacking in the audio department, and with good reason. The original game was spread over two discs, which Nintendo successfully managed to not only cram the entirety of onto a single 1.5 GB game disc, but also added a wealth of new content as well. Something had to give due to storage constraints and audio lost out.
You can imagine the disappointment when the existing fan base got their hands on the new improved Skies of Arcadia Legends with streamlined gameplay and additional content, only to hear their beloved soundtrack reduced to something bordering 16 bit midi. Characters voices on the Cube seem muffled and simply don’t demand the same attention as they did on DC as well.
Take a listen to the short audio comparison video below and decide if this is a dealbreaker
This loss of quality is definitely noticeable. Still unless you fancy yourself a gaming music purist, and I know you’re out there, this one factor alone should not be enough to make up for all of the pros that Gamecube’s Legends brings to the table.
Extra Missions and Content:
Gamecube’s Legends just has a lot more stuff to do. We’re talking all bonus content from the original DC version as well as the addition of Wanted bounties, Moonfish collecting, more discoveries to be found and the popular Piastol battles. All this additional content has been woven seamlessly into the game and make for a more variety of gameplay as you go about your quests.
The Dreamcast definitely does have one novelty worth mentioning, the VMU game Pinta’s Quest. A mini Tamagotchi-meets-RPG game where any gold or items you collect on your VMU can be transferred to your main game including some items only available through this method. While a fun idea, any items that were found exclusively through Pinta’s Quest were made available through other means in Gamecube’s Legends.
None of these fun sidequests are present on the Dreamcast version. *Cue The Price is Right Losing horn.*
Gameplay:
Legends on the Gamecube has a lower random encounter rate, which it makes up for with higher XP payouts after each battle. Both versions have pretty high encounter rates regardless, so any break you can get in that department is going to be welcomed. Load times across the board are much shorter on Legends than the original which can really add up due to the sheer number of encounters you’ll…uh…encounter. The battles also play out faster which keeps the game moving at a fun pace, especially notable during ship to ship combat which can definitely run long.
Faster gameplay, decreased load times and less random encounters add up to a more streamlined experience on the Gamecube.
Graphics:
Legends has higher poly models which makes for a softer look while adding more definition, like defined fingers for example. The OG Dreamcast version may have slightly crisper textures. This area is probably not going to be a make or break for either platform.
Modern TV Setup:
One last quick consideration is simply convenience with your gaming setup. While there are expensive component cables for Gamecube and VGA breakout boxes available for Dreamcast…one of the cheapest and easiest setups on a modern TV is to grab some $10 component cables for your Wii and play Legends on that. Plus if you have access to a Wavebird, the wireless Gamecube controller, even better. Gamecube’s Legends is also on one disc, which means no disc swap for the lazy but chances are you were going to have to get up at some point over the 35+ hours of gameplay. I hope.
TL;DR:
If the soundtrack to the Gamecube adaptation was the same quality as its earlier Dreamcast counterpart, this would be a no-contest. Regardless, Legends’ additional content, faster gameplay and reduced loading times will likely be the quintessential version for most people’s needs. Whichever you go with, rest assured you’re gonna have an enjoyable 30+ hours with Varys and his crew of wacky cartoon Air Pirates.
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